Making physics based animation work with side stroller template
I’m trying to add physics based animation to a simple project created from the side-scroller template. I was reading the documentation found at https://docs.unrealengine.com/latest/INT/Engine/Animation/PhysicallyDrivenAnimation/index.html and based on it I changed the side scroll-er character blueprint to contain logic for enabling physics:
When I hit play I can see the wires firing off from EventTick and going all the way to setting blend weights on bones, but physics simulations are not blended with animations. Nothing I did so far triggered physics.
asked Aug 11 '15 at 11:27 AM in Blueprint Scripting
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