Pivot of Procedural mesh
I created a 3D arrow with procedural mesh and when I rotate it my mesh doesn't appear to be in the middle. I thought I started drawing my mesh around the (0,0,0) point but it doesn't act like I did and I can't see where the pivot is on my mesh. Is there a way for me to make sure my mesh is drawn around the (0,0,0) point?
asked Aug 11 '15 at 02:05 PM in Using UE4
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