[4.8.2] BP: Same-named variables of other classes listed as own references
I am currently moving some variables from GameMode to GameState. As cut & paste isn't possible for some reason, If have to recreate each and every one in the other class first and then manually recreate the references.
If I now would remove the variable in the old class, the editor would just kill all getter/setter-nodes (why aren't the adjacent execution lines not automatically reconnected when deleting a node?)
When I now click on the old variable and hit "Find references", the editor still lists all uses of the variable as before, even if its from another target.
The expected behaivor would be, that it only lists the uses of this variable (which isn't in fact used anymore) and not just all getter/setter-nodes referencing a variable with the same name from other classes.
I was able to reproduce this and have entered a bug report, UE-20020, to be assessed by the development staff.
answered Aug 14 '15 at 03:18 PM
answered Aug 16 '15 at 01:04 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here