Syncing files with source control (svn)
I set up a svn source control system today and tested it. Unfortunately there are some major issues if I use the Unreal Engine built in Source control.
An option like: Right click on an unsafed asset -> "dismiss changes" would also solve the problem!
Right now I have to close my editor without saving as I don't want to make it writable, which seems to mess everything completly up. At least I couldn't find a way to replace my localy writable file with the newest Source Control version inside of unreal editor.
Please please fix the first 2 issues! They are really annoying as we have to use Unreals Built in Source Control AND an external software or only an external software to perform the syncing. And using two syncing mechanisms at the same time leads to chaos and a lot of time for explanation to all team members.
How would you effectively manage source control with that issues being present?
asked Aug 11 '15 at 04:55 PM in Using UE4
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