No way to set roll of spline in blueprint
The fancy new splines are beautiful, but there's currently no way to adjust the roll/banking of a splinepoint in blueprints (and neither in code I think).
The SetTangentAtSplinePoint takes a vector so no roll information is given there. And the SetDefaultUpVector changes the roll of the entire spline, not pieces of it.
Being able to set the roll of individual spline points would be really handy for rollercoasters etc.
asked Aug 11 '15 at 09:06 PM in Bug Reports
There is not currently a way to set the roll of a spline point, however we have a feature request in our system to improve upon spline manipulation over time.
Right now, you can set the rotation of the Spline Mesh Component that makes up the track. You can do this within blueprints and code. Basically you will need to get the tangent and distance of the spline and using math, calculate the correct rotation of the Spline Mesh Component.
answered Aug 12 '15 at 05:02 PM
TJ V ♦♦ STAFF
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