Making new Static Mesh using BSPs, encountering problem:
I have an additive cone BSP and want to apply a subtractive cylindrical BSP to it and then make that into a new static mesh. I'm encountering a strange issue:
I'm somewhat new and have no idea why this is happening. It looks almost like the cylinder is subtracting from an invisible object, and the new dimensions that result are now visible... But there are no such invisible objects. The invisible objects also seem to emanate (for lack of a better word) from the cone brush. I'd really appreciate any insight on this problem. Thanks!
asked Aug 11 '15 at 11:26 PM in Using UE4
Thank you for the update. Were you able to reproduce this in 4.8.3?
I am not seeing this in either version of the engine. Can you reproduce this in your current engine version in a new project or does this only occur in this project?
answered Aug 13 '15 at 03:53 PM
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