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Destroy Actor - Invisible Collision Remains


I have been working on code that, when the cursor hover's over the actor, it destroy's it. This works, however I am unable to move to the location the actor previously rested in. There remains something blocking me from that area. Any help on this issue would be greatly appreciated

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Product Version: UE 4.8
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asked Aug 12 '15 at 12:49 AM in Using UE4

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I suspect the actor is getting marked for destruction but only actually removed when the garbage collector next sweeps through the project. As a workaround you can use the "Set Collision Enabled" node to deactivate the collision before destroying the actor.

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answered Aug 12 '15 at 06:13 AM

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