Destroy Actor - Invisible Collision Remains
I have been working on code that, when the cursor hover's over the actor, it destroy's it. This works, however I am unable to move to the location the actor previously rested in. There remains something blocking me from that area. Any help on this issue would be greatly appreciated
asked Aug 12 '15 at 12:49 AM in Using UE4
I suspect the actor is getting marked for destruction but only actually removed when the garbage collector next sweeps through the project. As a workaround you can use the "Set Collision Enabled" node to deactivate the collision before destroying the actor.
answered Aug 12 '15 at 06:13 AM
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