发布后的产品如何读取windows的文件

我需要制作一个舞蹈编排设计软件,我想知道,如果我需要通过UE4开发一个能够读取WAV或FBX等文件的功能,需要对UE4源代码或者是C++的工程做那些改进或者修改吗?
不过真的很抱歉,我只能使用中文。

I just can read the information about the C++ problems. can you give me more details about it? I am very poor in Chinese. http://www.creative-proteomics.com

我真的很抱歉。我的英文很差。但是您看不懂中文的话,我只能通过翻译软件来和您交流了。我想制作一款用来设计舞蹈或者编排舞蹈的软件。现在我需要一个功能,希望UE4通过C++编程,实现对window系统的文件进行读取。比如我可以载入一个windows系统上的WAV文件作为背景音乐、我想载入windows系统上的FBX文件作为演员的服装、舞台场景。

FOR EN
I’m really sorry. My English is very poor. But you don’t understand Chinese, I can only communicate with you through the translation software. I’d like to make a software for designing dance or choreography. Now I need a feature, I hope UE4 through C++ programming, to achieve the window system to read the file. For example, I can load a WAV file on a Windows system as a background music, I want to load the FBX file on the windows system as an actor’s costume, stage scene.

ue4 支持FBX 部分音频文件 有http://www.wraiyth.com/?p=209 或者提供你的UFactory 进行文件倒入和解析
http://developers-club.com/posts/274159/

https://forums.unrealengine.com/archive/index.php/t-939.html

上面的部分仅支持编辑器 你需要写文件读取 类实例化操作