So I have done my C++ class extending BlueprintFunctionLibrary and all is well.
I’d like to package it to share it to my other projects that do not have C++ initiated at all (keeps the projects size small)
Is there a way to do so?
I have tried
- exporting it but it’s grayed out
- implementing them in a wrapper blueprint function library and export that uasset… But then the caller using the lib can’t find the C++ anyway (I thought it may compile it into the uasset).
Do I have to whack it in the engine source (which sounds like a terrible idea)? - if so, where?
Plugin seems overkill for this…
thank you for your time.