Mouse input is offset in UMG/Slate when the resolution/ViewportSize is changed at run-time (Standalone Game)
We're currently working off of 4.8.2, and I've found that when re-sizing the View-port in the standalone version of the game, it causes the mouse input to be offset in UMG/Slate.
It seems as though the new view-port size/Resolution is not being updated in Slate/UMG, and is using the old size to calculate the mouse location, which is incorrect.
Has this been fixed at all in newer versions? if so, what change-list in the Git Repo is the fix?
I was able to reproduce this on both Linux as well as Windows and I've entered a bug report (UE-19988) for further investigation.
answered Aug 13 '15 at 02:36 PM
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