Sound Playing Problem
Hi , i use "play sound at location" node and it's playing well , but when I use the "Audio Component" (Sound), in my blueprint to play a sound, i've no sound and got an error (Accessed None Sound From Node "SetWorldLocation" in graph "Event Graph" in Blueprint 'charkh' ) , please help. note (i use wave format asset for "set sound" node and audio component object reference for "sound" variable)
I believe in this case there is no real world audio component, instead of setting the world location of the variable sound, you must spawn actor from class(sound actor), grab the actor return node, then set location and audio file. You must have a real actor to reference when editing a variable.
answered Aug 12 '15 at 01:41 PM
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