How to spawn particles "after" other particle spawned?

I’m trying to create a fire+smoke trail following a meteor, I’m using Emitter Initial Location modules which will get the fire & smoke particles attached to the meteor, but this will not be the case if the meteor doesn’t showed up(e.g. right at the start of the meteor emitter, or after the meteor disappear), and these particles will spawn at the origin of particle system…I want to close that effect and try the Event modules, but the Event Receiver Spawn module can only spawn a few particles right when the Spawn Event occurs, not continuously, so eventually this will cause the trail to show up shortly when the meteor spawns…

How should I revise the particle system to achieve the effect I want? Any tips recommended?

HI JustinD2 -

From your description it sounds like you want a ribbon emitter following your meteor particle. Take a look at P_Ribbon_trails in the Effects Map of the Content Examples Project. It has the exact setup you need.

Thank You

Eric Ketchum

I’m trying to create a trail using SubUV material, as in this post:

So if I’m using ribbon emitter, it seems that there will be something wrong, and, if I succeed in making all the settings right then it would still get a bizarre result?

I’m trying to get a Fire-Smoke Trail result from a falling Meteor…any suggestion?

You can set your emitters initial location to the parent object using emitterInitialLocation module and then use spawnPerUnit to spawn your SubUV sprites instead of a ribbon.

But that doesn’t resolve the initial spawn problem, the particles will spawn before & after my meteor show up…EventReceiver: Spawn seems not solving this problem either, so now I have to get the init loc of my particles way under, and set a kill box to kill it…any ideas how I should close that?

Hi JustinD2 -

Could you not delay the emitter a small amount, first loop only and adjust the lifetime of the ribbon to match the out of your rock? If you could post a screenshot or small gif/movie showing what you have now that would be helpful.

Thank You

Eric Ketchum