Raycast accruacy with VR
I'm learning how to use raycast so that I can use the VR 'look to select' method for activating a button.
I've got the raycast working based off the documentation, however, I assume because of how VR is rendered, the raycast appears as if it's coming from over the left ear, and therefore, when you're looking at an object about 4 - 5m away, there is quite a discrepancy between where the ray is hitting, and where you'd expect it to be hitting. This would be a concern if there were a few buttons lined up as it'd be easy to activatethe wrong button.
Can anyone help me resolve this?
asked Aug 12 '15 at 12:17 PM in Blueprint Scripting
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