Pulsing/ Chaser Emissive Material
Hello, I don't suppose anyone could tell me how I would go about recreating a material to pulse like how I have done in this blender animation? More soo focused on the white stripped lighting instead of the circles.
ooor, you can just be a liiiitle bit more patient. (No really, be more patient!)
There are multiple ways of doing this. some are harder than others. You could give each of the horizontal lines its own material instance with a variable that increases the emissive output. To give you an idea:
Save this material, then rightclick on it, and make 3 material instances. Then in those instances change the "Glowtime" parameter untill you get something like this:
(In this case, the first MatInstance had 0.5, the second had 0.3, and the third had 0.1) And apply the right material instance on each line-mesh to get the result you want.
If you want more control on the speed, you can put a multiply between the time and add node. this way you can slow down and speed up the pulse.
There are also others way doing it (blueprint, matinee) but I dont have enough experience with both to showcase those)
I was just trying to solve this problem myself, and I think I might have found a great solution that is very flexible. I can also alter the speed, depth, and color of the pulse using a Vector Parameter and two scalar parameters. I can make the lights flicker or slowly pulse, and even remain black for a period of time. Hopefully this image is all self explanatory.
answered Mar 25 '17 at 05:47 AM
Good evening and thank you for the quick and easy solution. I have replicated this method this afternoon with success. However the project crashed and the material was apparently ghosted (there in the preview, but the file nowhere to be seen later). And when I have tried to replicate it again, the Time node seems to be doing some really, really weird sh*t... Such as dipping under 0. Any clue on what could have happend?
answered Apr 13 '17 at 10:37 PM
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