Batching on mobile
We are creating mobile racing game on UE4 with high end graphic. AFAIK for now mesh instancing isn't supported on UE4 for mobile, so the only way to reduce the drawcalls (if it is necessary and we're sure that our CPU is stalling) is batching meshes with similar material. I'm curious is it implemented in the engine core? Or we should connect our meshes with degenerated vertices?
asked Aug 12 '15 at 06:04 PM in Rendering
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