I have a UCustomMeshComponent
(I created a box with SetCustomMeshTriangles
) in an AActor
. GetHitResultUnderCursor
does not detect the custom mesh (nor the actor), why?
I use UProceduralMeshComponent
now, and it does detect the mesh.
I have a UCustomMeshComponent
(I created a box with SetCustomMeshTriangles
) in an AActor
. GetHitResultUnderCursor
does not detect the custom mesh (nor the actor), why?
I use UProceduralMeshComponent
now, and it does detect the mesh.