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GetHitResultUnderCursor with UCustomMeshComponent?

I have a UCustomMeshComponent (I created a box with SetCustomMeshTriangles) in an AActor. GetHitResultUnderCursor does not detect the custom mesh (nor the actor), why?

Product Version: UE 4.8
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asked Aug 12 '15 at 06:42 PM in C++ Programming

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Arthur Masson
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avatar image Arthur Masson Aug 12 '15 at 06:55 PM

Reading this thread, it seems that I need to implement GetPhysicsTriMeshData.

avatar image Arthur Masson Aug 14 '15 at 03:05 PM

I use UProceduralMeshComponent now, and it does detect the mesh.

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