[Linux] Viewport not filling entire screen in Fullscreen mode if non-native Resolution
Currently in the standalone executable if I set the window to full-screen mode with a non-native resolution, (e.g. "r.SetRes 1024x768f" on a 1920x1080 monitor) the viewport only fills the screen of the set resolution instead of stretching to cover the entire screen. (i.e. it always keeps a 1:1 ratio of viewport to set Resolution.)
Is this the intended behavior? or should (like in windows) the Viewport stretch to cover the screen?
I'm currently running the game on Ubuntu 14.04 LTS, and I am also seeing this issue on SteamOS.
asked Aug 13 '15 at 04:08 AM in Bug Reports
I was able to reproduce this and have entered a bug report for investigation (UE-19996).
answered Aug 13 '15 at 05:35 PM
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