Am i able to keep velocity in a ball in a pong like game?

Trying to build a pong game. Was able to get both paddles to work using right vector and player controller. But I can’t seem to figure out the ball. I have tried various different nodes. Trying to set the velocity and have it stay the same while also having it simulate physics…I can get it to launch using impulse node, but it hits paddle and slows down. Any ideas or help would be greatly appreciated. This is my second week learning blueprints and any sort of game development so im very green

I’m not entirely sure what will give you the best results. What I can say is that if you have your ball act as a projectile, you can add bounce. So when you’re creating your ball, add the ProjectileMovement and go under Projectile Bounces drop menu. From there you the rest is experimental.

If you need help changing Projectile Speed on spawn, IE soft hit vs hard hit. You can follow this guide here provided by Steve Allison.

Peace