Hello, I’ve been trying to get this to work for some hours and am getting a bit frustrated. I’ll jump into it. The model looks like this:
But it is rendering like this once I build lighting:
This clearly looks pretty weird. I read around a bit, including other stuff on here, and decided it must be a lightmap issue. So I found out how to create a second UV map in blender, and went ahead and created the following lightmap:
Same issue. I tried again with the lightmap pack option. Same issue. I tried manually forcing the lightmap resolution to be 1024 like the lightmap generated was. Same issue. I think the first image shows that the mesh itself is fine since the engine could light it dynamically. Any idea what could be causing this? It’s driving me crazy.