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[BUG REPORT][REPRODUCIBLE] Reimporting vertex color data

I noticed when re-importing a mesh containing vertex color data some/all of the data will be lost. Especially when you change the vertex color data later on (I use Maya), and then re-import it again.

If I import the mesh with a different name all the vertex colors are correct.

Product Version: UE 4.8
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asked Aug 13 '15 at 09:43 AM in Everything Else

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2.4k 70 43 142

avatar image akira3d Jul 09 '16 at 04:32 AM

I encountered the same problem (4.12.2 and 4.12.5). Basically, all off the vertex per face colors get lost on re-import...but a fresh import will have them. Very annoying bug.

avatar image Frdch Sep 22 '17 at 09:25 AM

I need to confirm akira3d's bug also with version 4.17.1. When re-importing a mesh with solid vertex per face colors the colors become messed up. Fresh import with another name and replacing the static mesh in the actor details is a workaround.alt text

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