Paper2D Unlit Sprite Affected by Lighting?
I am noticing some issues where as my paper2D sprite that has "MaskedUnlitSpriteMaterial" texture is darker at the corner of the screen compared to when it is at the middle. Also all my sprites are affected by lighting even though there are using "MaskedUnlitSpriteMaterial"
Things to note:
Here are some comparison images:
LIT PREVIEW (This is how the game looks when I run it) UNLIT PREVIEW (I want the game to look like this)
A good way to reproduce this is to find "DefaultSpriteMaterial" under engine and open it. Look at the preview panel, and change lit to unlit, the unlit version will be slighty brighter even though the material shading model is set to unlit.
This has been bugging me for awhile, is there any way to fix it? Thanks!
Thank you for your report. Fortunately, this issue UE-16928 has already been reported and fixed for the official 4.9 engine release. You can simply wait for official release to get the fix for your project. If you would like to test the issue, you can open a copy of your project in 4.9 preview 3 to see if it still occurs.
Let me know what you discover, or if you have any further questions.
answered Aug 13 '15 at 02:12 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here