my animation pauses/disappears/does not play unless I'm looking at it
So today I imported a skeletal mesh with one simple animation of the mesh moving up and down. The mesh is just a ball, with a joint that animates the ball. I put the mesh in a scene and assign the animation in the properties of the mesh using "Anim to Play". I have it on loop and playing.
So I press launch, see the ball moving up and down. It moves through the ground plane, disappears and stops looping. I move the camera under the ground plane and the mesh starts playing again, moving back up on top of the ground plane, but now it stops coming back down, until I point my camera to it again.. If I zoom out so I could see the ball all the time, it'll play fine, but if I zoom in so that the mesh gets out of my view, it just disappears and stops playing. Anyone can tell me what is going on here?? thx
Skeletalmeshcomponent has a flag called something similar meshupdate###flag. Make sure to choose alwaysrefreshbones.
answered Apr 11 '14 at 02:05 PM
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