Weird behaviour on object mass ... whats wrong?

Hey guys,

we are working on a very physic based game and now have a certain issue with the object behaviour. Please forgive that I can’t give out the full set of related blueprints, because that would be an awefull lot. If there are certain parts you have / would like to see, I will surely give them to you.

So let me explain whats wrong:

Two weeks ago we “realized” (pls tell me if I am wrong there), that replication events are not parsed through dirrent scenes, which required some reworking for our multiplayer gamemodes.

In the old version, we had a map that included a floor and a spawn area, that spawned boxes. This area, as well as each spawned box, had its own scene. Physic worked very well on that, everything nice and smooth, wobbling boxes, no “too light” boxes.

I then dublicated the map, the spawn area blueprint and the box blueprint, removed the scene and changes some things in the way boxes were created (boxes now have no own creation methods, but get all their creation data from the new spawn area)

In this new Version, all boxes behave like they are made from paper, skip and even fall through the ground when the character jumps on them etc. If I turn up the mass scale, from 0.1 in the old gamemode up to 100, the boxes stop falling and skipping through the ground, which is good, but they still are light as paper.

I am pretty sure that I did something wrong, but I can’t see were the mistake was made, as I spent 3 working days on this, comparing every little bit of blueprint with the older version. Perhaps I am missing something.

So, has anyone any idea on this?

Regards,

Nick

Hey … any news on that?