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Elemental Demo particles don't look the same in my own project


I've been taking a look at how things are done in the Elemental Demo and saw the TorchFire particles. It's quite a bright flame. I wanted to see how it would look in my own project and migrated it to my project. But unfortunately the particle looks a lot different in my own project.

I've attached the two screenshots to compare. The screenshot above is from the Elemental Demo project.

Is there something I'm missing here? As far as I can see all the module settings are exactly the same between the two projects.

alt text

alt text

Product Version: UE 4.8
nolight.png (669.6 kB)
light.png (1.5 MB)
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asked Aug 13 '15 at 08:11 PM in Rendering

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avatar image [Epic]homeRye STAFF Aug 15 '15 at 02:05 PM

Do you have any post process setup in your scene in the new project?

avatar image Cryptical Aug 15 '15 at 02:12 PM

Only default post processing:

Seperate Translucency: On Custom Depth Pass: Enabled Bloom: Off Ambient Occlusion: On Ambient Occlusion Static Fraction: On Auto Exposure: Off Motion Blur: Off Lens Flares: Off AA: Temporal

should I add a post processing volume?

Thanks for getting back to me. I don't necessarily need the particle system but I'd like to know why it's not working correctly.

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Hi Cryptical -

Try to copy the settings from the Post Process Volume in Elemental Demo into your project's volumes. Make sure that the volume in your project is unbound and it should process your particles to look the same as the Elemental Depth.

Thank You

Eric Ketchum

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answered Aug 19 '15 at 05:59 PM

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Lovecraft_K ♦♦ STAFF
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