When I re-compile project code, blueprint variables with types I have defined in code disappear from their respective blueprints.
I have a custom struct type that I have defined in a c++ source file hooked up to my Unreal project. Occasionally when I re-compile my code through the Unreal Editor, all variables in my blueprints with that struct as their type will disappear form the blueprints they used to be in. If I try to re-create the variables, it says that their names are still in use by the disappeared variables regardless of them being gone now.
As you can see from this picture, the name is actually not in use anywhere. I can sometimes fix this by closing and re-opening the editor, but I just tried it for this occurrence of the issue (probably the tenth time) and it didn't fix it this time.
Thank you for pointing this out. Using your information, I was able to reproduce this issue, and I have submitted a report to have this investigated further (UE-20475). The only workaround I found was that in the specific instance where you have a Blueprint variable of a custom struct type and you are modifying a function in code that takes a parameter of that struct type, don't perform a Hot Reload. It isn't really an ideal workaround though, and I have not tested it extensively to make sure it works in any circumstance.
answered Aug 27 '15 at 06:36 PM
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