Detect Actor overlap at a specific time
Basically, I want to detect actor overlaps only when a button is pressed, instead of right when it happens with an event. Is there any easy way to do this? I don't want to do something silly like use my own variables to keep track of it in the OnActorBeginOverlap and OnActorEndOverlap events.
asked Aug 14 '15 at 04:42 AM in C++ Programming
You should be able to use the AActor::GetOverlappingActors() function to find all of the actors that overlap with the selected actor. You can find the syntax for the function in the documentation.
answered Aug 14 '15 at 02:45 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here