Morph messing with smooth groups
I have a problem with the mesh of my character, when the character moves the leg, there is a MORPH TARGET to fix deformations. The problem is when this morph target gets active, a weird shadow appears, seems like is reading the normals of the MORPH MESH and not the normal of the final result
asked Aug 14 '15 at 03:26 AM in Rendering
Thank you for taking the time to report this issue. This is currently a known and reported bug UE-19861. We are still in the process of fixing this issue so any additional information or assets you may be able to provide in order for us to reproduce it on our would, would be mutually beneficial.
The reporter of the issue found that that exporting the FBX morph target file from the Engine back into Maya, re-exported it from there, and then re-imported. The issue was resolved. Let me know if this workaround worked for you as well, or if you have further questions.
answered Aug 31 '15 at 06:10 PM
if anyone is still searching for an answer, this is what worked for me.
i wanted to import a low poly model, mine craft character rig, into unreal engine and was having issues with morphs and blend shapes... i used blender to export FBX, settings of the export that worked for me are shown in the image below:
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