Black gridlines in shadowed areas of terrain mesh.
I'm having an issue appear when I bake lighting for my terrain. I've tried multiple light types and settings, including the experimental GI solution. They all give me these seams along the terrain sections. Can anybody shed some light on this?
asked Aug 14 '15 at 03:32 AM in Rendering
Click on your landscape actor itself and try changing the 'Static Lighting' resolution.
I would also take a look into using you Cascaded Shadow Map and Distance Field Soft Shadow settings. Both of these shadowing technique can improve the quality and performance of your shadows with a large Landscape.
Take a look at the documentation for both and attempt to find the appropriate settings that you find visual pleasing at the far and near distance.
Ray Traced Distance Field Soft Shadow
Cascaded Shadow Maps
Let me know once you have gone through these documentation pages and have attempted to apply these techniques. The issue you are seeing could be just that you shadow distances and settings are not set up properly.
answered Aug 17 '15 at 03:28 PM
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