how to check if an in-app purchase has already be bought?
How to check if an in-app purchase has already be bought in blueprint ?
because succes node run only if the guy make a purchase ? but on the next restart of the game? how i do?
asked Aug 14 '15 at 04:37 AM in Blueprint Scripting
how to deal with non consumable in-app purchases?
there is no way to retrieve if someone already bougth something?
answered Sep 01 '15 at 02:32 PM
What I did:
When user makes an in-app purchase, I create a save game, and save there in variables which in-app purchases have been made. At the start of each game I load from the save game object to check which in-app purchases have been made.
It would be great though if there was a blueprint for checking directly with apple, just in case the user deletes and reinstalls the game, so if, for example they bought a "Remove Ads" in-app purchase, they don't have to buy it again(as with deleting the game, will delete the save game stuff aswell).
Hope I could help :)
answered Jan 28 '18 at 06:46 AM
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