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how to check if an in-app purchase has already be bought?

How to check if an in-app purchase has already be bought in blueprint ?

because succes node run only if the guy make a purchase ? but on the next restart of the game? how i do?

Product Version: UE 4.8
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asked Aug 14 '15 at 04:37 AM in Blueprint Scripting

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skeleton60
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avatar image skeleton60 Aug 21 '15 at 06:17 AM

is that possible in blueprint in ue 4.8 to check if an in-app purchase has already be made for an user?

avatar image skeleton60 Aug 21 '15 at 06:45 AM

can we do something like "getPurchases" in bp?

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2 answers: sort voted first

how to deal with non consumable in-app purchases?

there is no way to retrieve if someone already bougth something?

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answered Sep 01 '15 at 02:32 PM

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skeleton60
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avatar image Lordink Nov 27 '15 at 01:43 PM

Any luck finding a solution? I am currently trying to add my own code to make it work, with no success as of now.

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What I did:

When user makes an in-app purchase, I create a save game, and save there in variables which in-app purchases have been made. At the start of each game I load from the save game object to check which in-app purchases have been made.

It would be great though if there was a blueprint for checking directly with apple, just in case the user deletes and reinstalls the game, so if, for example they bought a "Remove Ads" in-app purchase, they don't have to buy it again(as with deleting the game, will delete the save game stuff aswell).

Hope I could help :)

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answered Jan 28 '18 at 06:46 AM

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AronD
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