Rotating Character with Gamepad Stick Glitch

Hi guys - I’m currently working on a top down game. Everything is working fine, but I currently have a small glitch with rotation using my gamepad’s analog stick.

Essentially, the glitch is that the player rotates to a certain direction when I hold my “aim” button down, and while I can rotate him around easily and fine with the stick, when the stick is released he goes back in that same direction.

How do I fix this?

From your Make Vector drag a node VectorLength than a Float>Float with 0.5 on the 2nd float and drag it to a Branch before your SetActorRotation :slight_smile: