Game loses its focus when returning FReply::Handled() in an UUserWidget?

Hi!

If I return FReply::Handled() in an UUserWidget native event, the game loses it focus. If I return FReply::Unhandled() the game remain having its focus but the input event is forwarded to the player controller allowing the player to click through the HUD (undesired in my case). Any ideas how to solve this issue?

Thanks!

Or is this more of a bug report than a question?