Interface event not setting view target
Quick bug report, I have a setup for spawning an actor with a camera, and then setting the view target to that camera. When I start the event using EventBeginPlay it works 100%, however if I use any kind of event from a blueprint interface, everything thinks it works, but does not actually transfer the camera.
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answered Sep 25 '14 at 03:02 PM
TJ V ♦♦ STAFF
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