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Interface event not setting view target

Quick bug report, I have a setup for spawning an actor with a camera, and then setting the view target to that camera. When I start the event using EventBeginPlay it works 100%, however if I use any kind of event from a blueprint interface, everything thinks it works, but does not actually transfer the camera.


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asked Apr 11 '14 at 10:08 AM in Bug Reports

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avatar image DizzyWes ♦♦ STAFF Apr 11 '14 at 12:49 PM


Can you post your Blueprint .uasset or an image of your Blueprint so that we may take a look at what is going on?



avatar image Dralex789 Apr 11 '14 at 04:55 PM

Hey I have a zip of the file but its over the 500k limit (its 2.5 mb). What is the best way to get it here?

avatar image DizzyWes ♦♦ STAFF Apr 11 '14 at 05:23 PM

You can post it on Sendspace or something and include the link.


avatar image Dralex789 Apr 12 '14 at 02:05 AM

Oky doky so the link is here http://www.sendspace.com/file/4zhxjt for the project. There is a test scene recreating my problem. If you look at the character controller class I am using, if the event used to switch the camera is EventPlay, everything works, but using an event from a separate actor (again using EventPlay sent through a blueprint interface) doesn't. What is strange is the process does complete, but the camera just does not switch.


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Hi Dralex789,

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible.

If you are experiencing a similar, but different issue at this time please submit a new report for it.

Thanks, TJ

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answered Sep 25 '14 at 03:02 PM

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