Quick bug report, I have a setup for spawning an actor with a camera, and then setting the view target to that camera. When I start the event using EventBeginPlay it works 100%, however if I use any kind of event from a blueprint interface, everything thinks it works, but does not actually transfer the camera.
Oky doky so the link is here http://www.sendspace.com/file/4zhxjt for the project. There is a test scene recreating my problem. If you look at the character controller class I am using, if the event used to switch the camera is EventPlay, everything works, but using an event from a separate actor (again using EventPlay sent through a blueprint interface) doesn’t. What is strange is the process does complete, but the camera just does not switch.
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