How to tweak the 3rd person air time during jump?
Hey there UE4 community,
This is my first question on the Hub. I was wondering how one can tweak the parabolic curve that a character uses when jumping. The current 3rd person example project seems to have an aerial "hold time" during which the character stays in the air instead of falling more realistically. Tweaking the jump impulse or character gravity multiplier does not seem to solve the issue: I want to change that "air hold time" (to a near-zero value) to prevent this issue.
asked Aug 14 '15 at 05:39 PM in Blueprint Scripting
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