[IOS] Blueprint Class Default Values Not Setup
I have two blueprints,
When I package this project for IOS, the second Blueprint Y, fails to generate the correct amount of walls. It always generates the same amount (specified by Blueprint X), unless i manually set the variable "width" (inside blueprint, with a set-node) before calling the parents constructor.
This behavior is only noticed on IOS.. PC, Mac, and Android behave correctly.
I am using 4.8.3
I have not heard from you since your initial post and for that reason, I must close this thread out as resolved. However, if you happen to have any further questions, please do not hesitate in replying back as we will be more than happy to assist you further.
answered Aug 21 '15 at 09:21 PM
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