How can you set up an AI to follow and attack the player using Blueprint in a paper 2D project?
I have been trying to get a AI to follow and attack the player but I have not been able to get it working. From what I can tell, the AI does sense the player however it does not move towards it. I've tried looking as much about AI Navigation in Unreal 4 as I can but none of the tutorials I found were helpful. The way I created the AI is that I duplicated my player Blueprint, deleted the script and camera, then added a Pawn Sensing Component as well as a OnSeePawn Event to the AI Blueprint. I also add a Nav Mesh Bounds Volume that covers the level.
asked Aug 14 '15 at 08:54 PM in Blueprint Scripting
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