So if u go to this video ( Making a Simple Converyor Volume | Live Training | Unreal Engine - YouTube ) at 10:05 I made an actor#1 that spawns static meshes through “Set Relative location”. Then I made another actor#2 that spawns actor#1, but spawns it constantly without stopping like so in the video. My goal was to make it so that when I click on the spawned static mesh it would get destroyed. So I tried putting onClicked or Touch input and connect it to the destroy component in the event graph blueprint in actor#1(witch spawns the mesh), but it’s not working for someone reason and I’m seriously stuck. Much help appreciated!
Imgur: The magic of the Internet - Actor#2
Imgur: The magic of the Internet - Actor#1 construction script
Imgur: The magic of the Internet - Actor#1 Event graph