Realistic Rendering Showcase

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Lot of us on OS X get too dark results. I read somewhere that it could be a post processing setting, but haven’t
found how to correct this. Or where.

How do we get the scene show as intended?

Thnx

I’m on OS X with GTX 770 and have the same problem. Changing Lit->Exposure to x8 does indeed make it look like intended in editor but doesn’t affect actual game while playing.

4129-room.png

Hello Remy,

This is a known issue for us for Mac as well as those veiwing in OpenGL3 and DirectX 10. As Wrr pointed out, a temporary workaround would be to go under the Lit > Exposure setting in the veiwport and set it to something higher like x8

-Max B…

Max B – Is there a way to set the equivalent exposure for the packaged non-editor version of the sample?

If you haven’t fixed it already;
https://forums.unrealengine.com/archive/index.php/t-1990.html

Perfect! It looks great :D. Thank you all for your replies!