Announcement
Lot of us on OS X get too dark results. I read somewhere that it could be a post processing setting, but haven’t
found how to correct this. Or where.
How do we get the scene show as intended?
Thnx
Announcement
Lot of us on OS X get too dark results. I read somewhere that it could be a post processing setting, but haven’t
found how to correct this. Or where.
How do we get the scene show as intended?
Thnx
I’m on OS X with GTX 770 and have the same problem. Changing Lit->Exposure to x8 does indeed make it look like intended in editor but doesn’t affect actual game while playing.
Hello Remy,
This is a known issue for us for Mac as well as those veiwing in OpenGL3 and DirectX 10. As Wrr pointed out, a temporary workaround would be to go under the Lit > Exposure setting in the veiwport and set it to something higher like x8
-Max B…
Max B – Is there a way to set the equivalent exposure for the packaged non-editor version of the sample?
Perfect! It looks great :D. Thank you all for your replies!