Problem with applying damage!

Hi, can you help me to sove this problem. The problem is when i try to apply radial damage to destructible object from collision on my character’s hand , it is not working.

And i’m trying do like on this video

System is:

How did you setup Right Hand Collision component? It looks like it’s set to Static instead of Mobility and is not parented to the mesh. You might be doing this at runtime so I can’t be certain that is your issue but I’d suggest changing the setup to match something along the lings of:

54282-attachments.png

Right Hand Collision Component i added by blueprint to socket.

When i make like this :

It’s working .

But when i trying to make it with child componet of character , it’s not working

Thank for helping! I solved problem that way.

I added two notify to animations (LeftPUNCH and RightPUNCH)
Then in EventGraph casted to my character’s blueprint(CharacterBP) and fired custom events.

In CharacterBP i applyed point damage from hand’s collisions to destructible actor

It works fine.