Hi together,
i added a AActor sublcass to:
/Runtime/Engine/Classes, /Runtime/Engine/Private respectively
I did that so existing engine source files can use this class. But this class won`t be visible in the “Choose parent class” dialog in the editor (create new C++ file…). I can import and subclass it though in a newly created C++ Class (in the editor). So it is there and compiled.
So:
- What do i have to do that such a class/subclass of AActor will be visible in this dialog
- Are there any other possibilities to make new classes (subclass of AActor in this case) available to existing engine source files also?
Thanks in advance,