FumeFX and / or other Voxel based for Vector
I will link to that archived question which was during the beta so that people can keep a track here.
@Epic, Can we have any update regarding that?
asked Apr 11 '14 at 01:54 PM in Using UE4
Here's the script. It basically does the same as the Maya one, though a lot less elegantly due to the limitations of the FumeFX/MaxScript interface. Instructions are inside. I'll probably try for a less clunky method using PFlow or the free version of Krakatoa sometime next week.
I misunderstood the documentation when it referred to animated vector fields, so getting a full simulation working in the engine isn't going to be quite so straightforward. I've added it to the list of things I'll be looking at, but it's a pretty long list already so don't hold your breath.
answered Apr 12 '14 at 02:57 AM
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