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FumeFX and / or other Voxel based for Vector


I will link to that archived question which was during the beta so that people can keep a track here.

@Epic, Can we have any update regarding that?

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asked Apr 11 '14 at 01:54 PM in Using UE4

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avatar image BJ Apr 11 '14 at 10:22 PM

I've written a script to export FumeFX velocities from 3DS Max, but I'm having trouble getting multiple frames imported as a single vector field.

If someone with Maya could upload a small, multi-frame example exported with Epic's velocity grid script then that would help enormously.

avatar image Jacky Apr 11 '14 at 10:25 PM


Not exactly what you want but still better than nothing for now for Max users.

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Here's the script. It basically does the same as the Maya one, though a lot less elegantly due to the limitations of the FumeFX/MaxScript interface. Instructions are inside. I'll probably try for a less clunky method using PFlow or the free version of Krakatoa sometime next week.

I misunderstood the documentation when it referred to animated vector fields, so getting a full simulation working in the engine isn't going to be quite so straightforward. I've added it to the list of things I'll be looking at, but it's a pretty long list already so don't hold your breath.

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answered Apr 12 '14 at 02:57 AM

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