Extreme Light Jump Between LOD's
We are working on a forest scene using the Directional light to do most of the lighting and have come across an issue when our LOD's change. The lighting changes dramatically in some of the assets, even though the lightmaps are closely matched.
To create the assets we used photogrammetry and reduction of the LOD's was created using simplygon, but we have not had an issue with the lighting until now. Here's the lightmaps for this asset:
We have tried changing the lightmaps and playing around with the lightmap resolution (Currently at the default of 64 for optimisation), but this error still occurs in certain assets.
Here is the directional light and exponential Height fog settings we are using:
Any suggestions for altering the assets or settings would be appreciated.
asked Aug 15 '15 at 12:02 PM in Rendering
So I've fixed this, for now.
I set all my lights (Directional and skylight) to moveable and it stopped the popping. I have no idea why this fixed it, but apparently it has. If anyone can shed light on this I'd appreciate it.
answered Aug 22 '15 at 01:57 PM
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