I’m trying to highlight a static mesh when the mouse cursor is hovering over it (Same effect used in L4D for picking up ammo, guns etc), but I cant seem to change the post process volumes settings via BP. Here’s an example of the blueprint I’m using so far:
I’ve also tried variations from all of the following links/questions and none of them have worked yet:
Is it possible to highlight an object on mouse over in UE4 yet? If so, how can I have it highlight the object on mouse over, then remove the highlight once the mouse cursor is no longer hovering over the static mesh?
I could not find find any information about it also and I needed it badly for interactive objects in Top Down point-and-click game. I finally did it like this. If there is any other more efficient or flexible in further work way please let me know
Be sure you have “Enable Mouse Over Events” checked in your Controller Blueprint
You need material. You can get one from Content Example. It’s called “M_Highlight”
I had ERROR in node you can see in screenshot. Just select this node and change it Scene Texture Id from Scene Color to PostProcessInput() and Save. I also changed it color to be more “juicy”
Find in your scene Outliner Post Process Volume. If you dont have one, make one and add in Settings → Blendables the material you just “made”
Then I simply added this nodes to object blueprint (one i need to be outlined/interactive on mose over)