How can I make two specific colliders cause an overlap event.
I've been trying to wrack my brain into how I can make it so when one collider starts to overlaps another specific collider, to turn on dynamic lights and when it stops overlapping, it turns the dynamic lights off.
I'm trying to achieve this so I can have full dynamic lights on in my level but want to optimize it so that the shadows are only enabled when the camera is looking in there direction. I have a cone attached to my camera, spheres around the lights and tried to make it so when they overlap it does it but I'm clearly missing something.
asked Aug 15 '15 at 08:39 PM in Blueprint Scripting
You can try adding a trigger box or box collision around other collider,and on its overlap perform the function. I too faced this problem where my character was walking on certain floor tile but overlap event was not getting fired. So I used trigger box in that case.
answered Aug 16 '15 at 11:32 AM
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