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Texture preview and ingame, on sphere primitive mesh is different

Preview mesh sphere primitive shows a perfect earth with my earth texture. Just as I would wish it appear in the game.

However ingame it does not appear like in the preview, the texture looks not stretched properly.

I want to make a planet and a drag and drop does not work. It shows perfectly though in the preview window, but not on the sphere mesh in game. Why?

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asked Apr 11 '14 at 02:57 PM in Using UE4

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The sphere mesh you're using in the game appears to have different UV coordinates. The mesh used in the material editor is /Engine/EditorMeshes/EditorSphere, so try using that one instead.

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answered Apr 11 '14 at 04:35 PM

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avatar image maker Apr 11 '14 at 04:54 PM

First I cant find the editorsphere anywhere. Secondly, even if I change the preview mesh to Shape_Sphere.

Delete that. Thanks alot BJ!

I found another sphere shape called Shape_Sphere, which seems to be the editor sphere aswell!

Wow that took a while! Is it even possible to learn this engine? The earth looks great now!

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LOD settings i guess. Try disabling streaming on your earth texture.

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answered Apr 11 '14 at 02:59 PM

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avatar image maker Apr 11 '14 at 04:17 PM

http://sv.tinypic.com/r/k398r4/8 http://sv.tinypic.com/r/2cbtz9/8 this is what it looks like

Where are the lod settings exactly, and how to disable streaming on a texture?

It says when I build that Material Sphere has overlapping UVs

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