Texture preview and ingame, on sphere primitive mesh is different
Preview mesh sphere primitive shows a perfect earth with my earth texture. Just as I would wish it appear in the game.
However ingame it does not appear like in the preview, the texture looks not stretched properly.
I want to make a planet and a drag and drop does not work. It shows perfectly though in the preview window, but not on the sphere mesh in game. Why?
asked Apr 11 '14 at 02:57 PM in Using UE4
The sphere mesh you're using in the game appears to have different UV coordinates. The mesh used in the material editor is /Engine/EditorMeshes/EditorSphere, so try using that one instead.
answered Apr 11 '14 at 04:35 PM
LOD settings i guess. Try disabling streaming on your earth texture.
answered Apr 11 '14 at 02:59 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here