About mobile rendering issue
On mobile(any ios version on all ios devices,even on metal),everytime I use SpawnActorFromClass to spawn a BP class or use a SpawnEmitterAtLocation to spawn particles during runtime on mobile, the game will get stuck for a second or more to render(at first time),this really influences experience,and this never happens on my PC...Even very simple BP or particle will happen that hitches...I have found no solution right now... I found that in UE4 roadmap,there's a new card like screenshot below maybe have something to do with it,but it still in wishlist... And I remember that the Zen Garden created by UE4 running on metal ios8 doesn't have this issue,I know it must have used the dynamic spawn method,but never get stuck on ios during runtime,how is it optimized? Could you please help me how to solve that issue on mobile,since that it is a really really big problem..Thanks a lot!
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