Unreal Engine 4.8.3: Set Input Mode Game and UI disables temporarily disables player's movement direction after being un-paused.
I've currently run into a really annoying bug with UE4. I've created a pause menu which works well, with only one problem: When I call the "Set Input Mode Game and UI" function when the menu is paused, it temporarily disables the movement and direction of the player after being un-paused. The movement is then again enabled if the player lets go of the current key which allows him to move after the game being un-paused.
As an example: When you're moving forward, you press the pause key and when you are in the pause menu you're still holding down the key to move forward so you keep moving. After you un-pause the game while holding the move forward button, you stop and cannot move forward unless you let go of the move forward button after you have un-paused the game.
Does anyone know how to solve this problem?
asked Aug 16 '15 at 03:10 AM in Blueprint Scripting
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