Is there any way to apply a lag to a Camera?
Hi! I'm working with the Side Scroller template. Is there any way to apply a follow lag to the camera when the player jumps?
I think it can be done using a Lerp, but I'm not sure how to tell the camera since it's inside the component, and of course, it moves with the component itself.
asked Apr 11 '14 at 03:31 PM in Blueprint Scripting
Luke di Rago
A more elegant solution in UE4.10 for those who need it is to add a springarm to the Capsule Component of the player Character BP and attach the camera to it. The springarm has settings for Lag (to the left of the screenshot), and you can enable and define lag and separately enable and define camera rotation lag :)
If you want no lag except when the player jumps, I don't believe this will arrange that on its own without also effecting the sideways camera motion :/
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