[UMG] Open ComboBox from BP
Long story short, I'm creating a menu system that will allow for use with mouse, keyboard and GamePad input. I have most of the simple stuff down. Buttons and checkboxes take all 3 inputs fine. What my major issue is with the combobox. Is there a way to open the combobox dropdown from a BP, so that GamePad input can open the dropdown?
I can get the GamePad and keyboard to focus on the ComboBox but I can't find a way or node to open the list allowing the user to select an option in the list.
asked Aug 16 '15 at 04:18 AM in Blueprint Scripting
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